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G

game - Variable in class edu.uky.ai.lp.gui.GamePanel
 
game - Variable in class edu.uky.ai.lp.gui.WumpusFrame
 
game - Variable in class edu.uky.ai.lp.gui.WumpusPanel
 
Game - Class in edu.uky.ai.lp
Represents the current state of a game of "Hunt the Wumpus."
Game(String[]) - Constructor for class edu.uky.ai.lp.Game
Constructs a new game instance for a given dungeon map.
GamePanel - Class in edu.uky.ai.lp.gui
 
GamePanel(Game) - Constructor for class edu.uky.ai.lp.gui.GamePanel
 
get(Variable) - Method in class edu.uky.ai.lp.logic.Unifier
Returns the value assigned to a variable (if any) under this unifier.
getInputReader() - Method in class edu.uky.ai.lp.gui.Console
 
getKnowledgeBase() - Static method in class edu.uky.ai.lp.ai.WumpusWorld
Returns a knowledge base that represents what is known about the Wumpus World at the start of the game.
getNewLocation(String, Action) - Static method in class edu.uky.ai.lp.ai.Path
Given the player's current location and a next move action to take, return the player's new location after the action is taken.
glitter - Variable in class edu.uky.ai.lp.Result
Indicates if the square the player just moved to glitters
glitter(int, int) - Method in class edu.uky.ai.lp.Game
Tests whether or not a given square glitters.
GOLD - Static variable in class edu.uky.ai.lp.gui.Images
 
GRAB - edu.uky.ai.lp.Action
 
GRAB - Static variable in class edu.uky.ai.lp.Result
A special result indicating that the player picked up the gold
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