Index
A B C D E F G H I K L M N O P R S T U V W Y Z
All Classes All Packages
All Classes All Packages
All Classes All Packages
G
- game - Variable in class edu.uky.ai.lp.gui.GamePanel
- game - Variable in class edu.uky.ai.lp.gui.WumpusFrame
- game - Variable in class edu.uky.ai.lp.gui.WumpusPanel
- Game - Class in edu.uky.ai.lp
-
Represents the current state of a game of "Hunt the Wumpus."
- Game(String[]) - Constructor for class edu.uky.ai.lp.Game
-
Constructs a new game instance for a given dungeon map.
- GamePanel - Class in edu.uky.ai.lp.gui
- GamePanel(Game) - Constructor for class edu.uky.ai.lp.gui.GamePanel
- get(Variable) - Method in class edu.uky.ai.lp.logic.Unifier
-
Returns the value assigned to a variable (if any) under this unifier.
- getInputReader() - Method in class edu.uky.ai.lp.gui.Console
- getKnowledgeBase() - Static method in class edu.uky.ai.lp.ai.WumpusWorld
-
Returns a knowledge base that represents what is known about the Wumpus World at the start of the game.
- getNewLocation(String, Action) - Static method in class edu.uky.ai.lp.ai.Path
-
Given the player's current location and a next move action to take, return the player's new location after the action is taken.
- glitter - Variable in class edu.uky.ai.lp.Result
-
Indicates if the square the player just moved to glitters
- glitter(int, int) - Method in class edu.uky.ai.lp.Game
-
Tests whether or not a given square glitters.
- GOLD - Static variable in class edu.uky.ai.lp.gui.Images
- GRAB - edu.uky.ai.lp.Action
- GRAB - Static variable in class edu.uky.ai.lp.Result
-
A special result indicating that the player picked up the gold
All Classes All Packages